7th Bandung Creative Movement 2020

Dynamics of Industrial Revolution 4.0 :
Digital Technology Transformation and Cultural Evolution

You are cordially invited to participate in the 5th Bandung Creative Movement International Conference on Creative Industries 2018 to be held at Telkom University, Bandung, Indonesia, November 12th-13th, 2018.

The main objective of 5th BCM 2018 is to provide a platform for researchers, creative people, academicians as well as industrial professionals from all over the world to present their research results and development activities in Technology, Design, Society, Business, and Environment. This conference provides opportunities for the delegates to exchange new ideas and application experiences face to face, to establish business or research relations and to find global partners for future collaboration.

All submissions will be reviewed by at least two independent peers for technical merit and content. It is anticipated that a broad range of research and applied topics will be covered during the conference.

Theme of The Year

Digital Technology Transformation and Cultural Evolutionin Time of Pandemic

 The year 2020 is also a year of the global pandemic of COVID-19. The pandemic has caused countries to shut downs and people quarantined. States announced work from home policy, thus increased the role of digital platform in assisting people to continue productivity in quarantine. This has also impacted the creative industry 4.0. How and in what extend does digital technology and creativity altogether helped people in daily lives during the pandemic, including vulnerable communities. BCM 2020 also invites authors to write themes related to COVID-19 pandemic issue within but not limited to following subjects :

  • Aesthetic evolution in digital era: infographics, animations, image-based information system for COVID-19 public awareness
  • Digital Transformation of environment: built environment and technology in time of pandemic
  • Digital Technology cultural evolution: COVID-19 and digital culture
  • Creative Technology, data, and creative industry: creative adaptation in time of pandemic, the effect of the pandemic to  creative industries
  • The innovation of Products, Creative industries management and marketing: product & business innovation coping the pandemic
  • Digital education for creative industries: Education process in time of pandemic, role of digital technology its ease and limitation for education of creative subjects
As a summary, please ensure the following :

All papers must be original and not simultaneously submitted to another journal or conference. The following guidelines are as follows :



  • The length of your abstract will be no more than 150 words.
  • The author(s) must include 5-7 keywords.


  • Papers should be prepared in English using CRC Press/Balkema conference paper template. Author(s) can download the format here:
  • All papers should be in Word (.doc / .docx) format and submitted electronically at Paper Submission Link.
  • Paper title should be using this format: BCM2020 – Topic of The Conference That Author Choose (LIST OF TOPICS OF THE CONFERENCE WRITTEN BELOW) – Paper Title
  • The length of the paper is limited to 5 pages (including all figures, tables, and references).
  • All submissions are peer-reviewed by at least two reviewers in a double-blind review manner.
  • The file is free of formatting errors (e.g. corrupt equations, missing or low-resolution figures).
  • The file is editable and not password protected.
  • All pages are portrait (landscape pages should be rotated).
  • Papers that are not following these guidelines may be rejected without review.
  • Submissions received after the due date, exceeding length limit, or not appropriately structured may also not be considered.
  • For accepted paper only, author consent to be signed and submitted along with camera-ready paper.
  • Kindly submit your abstract and paper through this link


Names, affiliation, and any acknowledgement should be omitted from both abstract and full paper .doc / .docx.

Important notes:

  • Do not use titles for author name, such as Mr., Prof., Dr., etc.
  • Do not translate your affiliation (example in bahasa: Institut Teknologi Telkomnot Telkom Institute of Technology)
  • Do not translate your address (example in bahasa: Jl. Telekomunikasi no. 1, Bandung 40257, Jawa Barat, Indonesia; not Telecommunication street no 10, Bandung 40257, West Java, Indonesia)
  • Use your affiliation e-mail address, such as
  • Abstract is one paragraph only, containing objectives, methods, results, and conclusions.
  • Maximum 5 pages.
  • Headings/Section Headings are in Arial; Body Texts are in Times New Roman.
  • Citations marks, example …[2] , must be presence on the texts.

Interesting topics are listed below for your reference only, and not limited to the following topics :

  1. Aesthetic evolution in digital era

    Artificial intelligence and digital technology have transformed the way people view and experience aesthetics whether spatial or wearable/usable products. AR, VR, smart glass has enriched visitors’ experience in the museum. Video mapping, digital installation have given people a new horizon in experiencing art. Parametric design and tools have created a new architecture, spatial composition, furniture, product aesthetics.
    This theme invites and welcomes papers related to artificial intelligence and its effect on aesthetic, aesthetic evolution caused by digital art, art in new digital media,  virtual space experience, AR/VR in spatial experience, digital technology in architecture, interior, product design, art, animation, videography and such.
  2. Digital transformation and the built environment

    The built environment is facing an increasing demand for major innovations in terms of digital dematerialization and technologies such as the Internet of Things, big data, advanced manufacturing, robotics, 3D printing, blockchain technologies, and artificial intelligence. The future of the built environment is facing a high degree of complexity, extreme competition, and uncertainty with respect to the outcomes of climate change, availability of resources, and the disruptive nature of innovation.In the midst of digital transformation, the industry gave focus to human interaction. With the growing trend of remote working, there is the fact that more people working remotely meant the demand for office space would fall. But it was also identified that people innately crave human interaction. The balance found was shared office space or co-working space, a spatial transformation of workspace. By providing flexible, short term workspace, people adapted to technology by appealing to the human condition.Computer-aided design has helped designers in creating a well-measured environment where airflow is ensured to run optimally and minimized bacteria growth,  as well as better shape and form to create a visually attractive yet psychologically comfortable space. It is a culture of integration.
    The theme covers papers on digital technology and architecture, digital technology and the interior space, digital technology and construction, digital technology and people behavior, digital technology and sustainability, digital technology and spatial transformation, as well as and not limited to the use of digital technology in cultural heritage, hospitality, and tourism.
  3. Digital Tecnology and cultural evolution

    Cultural Evolution is an area of rapidly growing interest. New abilities gained from digital technologies are changing cultural values and their formation process. Cultural and traditional values mostly took form through craft in history but now they are produced by new modern techniques like rapid prototyping and reforming. The impact of digital technologies on the diversity of cultural expressions is that technologies give (1) Access to culture; (2) Creativity; (3) Cultural industries. Another aspect to consider is that the impact of technology has global characteristics, but also displays local and regional particularities based on variables such as infrastructure, legislation, and even language.It is clear that new technologies imply major advantages in terms of access to culture. The digital age has an impact not only on access but also on creativity and on the status of artists. Digital tools can be clear allies in promoting the participation of civil society and raising awareness about the diversity of cultural expressions. It is evident that the Internet has a unique ability to deliver information instantly and economically to a huge number of users, making a clear case for building cultural dissemination portals.
    This theme covers papers on the effect of digital technology to cultural expression, digital technology, and transformation of cultural property, disruption of culture, digital technology and creativity, cultural values transformation and formation, new method and technique in creative industry production, creative economy with digital technology, cultural information dissemination via digital platform, digital communication and society, cultural evolution in the digital age.
  4. Creative Technology, data, and creative industry

    Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing, design, art, and the humanities. Examples of creative technology include multi-sensory experiences made using computer graphics, video production, digital cinematography, virtual reality, augmented reality, video editing, software engineering, 3D printing, the Internet of Things, CAD/CAM, and wearable technology. In the artistic field, new media art and internet art are examples of work being done using creative technology. Performances, interactive installations and other immersive experiences take museum-going to the next level and may serve as research processes for humans’ artistic and emotional integration with machines.AI is used to analyze huge data sets to learn specific behaviors, thereby allowing computers to recognize patterns and “learn” new actions without being explicitly programmed. They are continuously transforming all aspects of our lives, be it social, cultural or economic. Governments, the local, regional and national authorities, policymakers and businesses are also becoming more aware of the important role and potential of creativity and the Creative Industries to drive innovation and growth in the broader economy (European Union Open Method of Coordination Expert Group on Cultural and Creative Industries 2012). Today’s business world is shaped and challenged by the development of highly innovative, competitive and disruptive technologies.
    This theme discusses issues on technology assisting the creative industry, technological innovation in the creative industry, role of data in creative economy and creative industry, creative technology in social media and apps, creative technology and behavior, data and behavior analysis.
  5. Innovation of Products, Creative industries management and marketing

    Exciting developments using AI have been seen throughout the creative economy. AI is helping creators to match content more effectively with audiences. Algorithms based on neural networks learn and classify a user’s preferences—from movies streamed on Netflix, music listened to on Spotify or products purchased on Amazon. Providers can then recommend content tailored to a specific user. In advertising, it is used to contextualize social-media conversations to understand how consumers feel about products and to detect fraudulent ad impressions. At the monetization phase, blockchain has the potential to change the level of control artists have over their work. The technology could also affect production rights, third-party monetization, and data transfer of creative work, enabling the repurposing of creative content while safeguarding the intellectual property of artists.
    This theme includes papers on following matters, but not limited to, creative content analysis and creation, new professions in creative industries, innovations of products involving computer/digital technology and artificial intelligence, digital technology and creative industries management, digital technology and creative industries marketing, interdisciplinary studies on a computer/digital technology and creative industries, creative economy including Syariah creative economy.
  6. Digital education for creative industries

    Students of today are digital natives and make full use of the wide array of digital possibilities. They have downloaded all the necessary software onto their laptops and can explore any medium they choose. These students demand freedom of choice of content (what), time (when), and place (where) in education. However, in general, this approach is very hard to teach inside traditional educational institutions, where students are paying a lot of money to be individually assessed and are taught within a single discipline. Therefore, academic institutions evolve to adapt to the new learning culture.The Aga Khan Academy, Harvard online courses, universities’ digital platforms, Ruang Guru, are some examples of responses to the adaptation. Many digital apps and open-source or paid platforms are also available to assist the learning process.
    The theme covers, but not limited to papers on technologies for education, new education model involving new technology, digital skill learning for creative industries, technologies for creative education, technologies and teaching method, online learning model.

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Address : Faculty of Creative Industries
Telkom University
Jl. Telekomunikasi no. 1, Terusan Buah-batu, Bandung 40257